can anyone help me build a vray polygal material? the samples were modeled with individual ribs and takes a ridiculously long time to render. the last rendering at 1333 x 2000 took over 35 hours on an 8 core 3.2ghz machine. i really don’t understand why its so hard to create vray materials. I would have assumed to just throw in a stripped opacity map, but it doesn’t give the necessary depth. any advice???
another variation…


